ShopDreamUp AI ArtDreamUp
Deviation Actions
This is something I felt compelled to write;
both as a gamer and the influences that helped shape me as a developer.
Almost a year from when I touched my last save file, I finally "finished" the Mass Effect series. I played all the DLC and I beat the game, one last time. It was a somber ending, because it put a final end to a character I have played since 2007. I have games that I love, games stretching back to my childhood, and games that I would consider myself to be a huge fan of. I can count on one hand though (and not using all my fingers), franchises that have sucked me in and crafted characters that made me care about them in such a way, that turns this 6'5 developer into your everyday excitable fan (not Justin Beiber level though, that'd be just plain crazy). The Mass Effect series is one of those few titles.
I have looked up to Bioware for many years. Combined with my love for Point & Click adventure titles, Bioware's games helped shape the direction I took in the video game industry, and how I came to Telltale Games. Focusing on stories, cinematics, immersing the player into a world you create; this concept caused me to go to a second college and get a degree in film on top of my art degree. What's interesting to me is that the Mass Effect series was released while I was a student, to the final release of me being an industry professional. So when looking back, it can be hard to separate the gamer from the developer at times, normally those opinions can be of two different minds.
In short? I loved it. To get it out of the way though, yes, I was one of those that didn't really like the ending. You can argue game mechanics, story, texture swaps, etc (I did love the indoctrination theory though). In the end, as a gamer, it just didn't sit well with me. As a developer though, getting the chance to work on a story driven game myself; giving players choices on what to say/do, I have a much greater understanding and appreciation for what Mac Walters and his team had to go through. A game the size of the Mass Effect series, all the choices they had to track, it's just mind blowing to think about. In the end, oddly enough, I chose to base the entire game on the last bit of DLC: "Citadel."
In a way, this was more of an ending than anything else was (character development wise) in my opinion. The writing was top notch, the action was awesome, this "episode" made me laugh harder and longer than all three games put together! It had a Bruce-Willis-Die-Hard type feel about it (especially if you played as a Male Renegade Shepard). Some of the one liners you get were pure Gold. They even threw in a Joker narrated moment that I swear could have come from Robot Chicken. Some of the romance moments still felt muted and not as invested. I know it means making more cinematics with different skeleton structures, but having Shepard sitting next to his/her love interest without them holding hands while they talk, arm around their shoulder, etc, just felt…distant (but this is something that happens throughout the series and is a tiny gripe). Overall, this DLC shows why I love the series. Being able to interact with all the characters separately and together, hearing their opinions of each other in the same room, fighting with everyone, hanging out with Wrex one last time, it was all perfect.
I hope that whatever game Bioware continues to make based off of the Mass Effect franchise, that they take a huge page from the Citadel DLC. Having the characters interact more, feeling more aware of their surroundings, having light-hearted moments, and fighting as a group (even if you only pick two other people to "take point") are all important moments that this DLC polished.
I have looked up to Bioware for many years. Combined with my love for Point & Click adventure titles, Bioware's games helped shape the direction I took in the video game industry, and how I came to Telltale Games. Focusing on stories, cinematics, immersing the player into a world you create; this concept caused me to go to a second college and get a degree in film on top of my art degree. What's interesting to me is that the Mass Effect series was released while I was a student, to the final release of me being an industry professional. So when looking back, it can be hard to separate the gamer from the developer at times, normally those opinions can be of two different minds.
In short? I loved it. To get it out of the way though, yes, I was one of those that didn't really like the ending. You can argue game mechanics, story, texture swaps, etc (I did love the indoctrination theory though). In the end, as a gamer, it just didn't sit well with me. As a developer though, getting the chance to work on a story driven game myself; giving players choices on what to say/do, I have a much greater understanding and appreciation for what Mac Walters and his team had to go through. A game the size of the Mass Effect series, all the choices they had to track, it's just mind blowing to think about. In the end, oddly enough, I chose to base the entire game on the last bit of DLC: "Citadel."
In a way, this was more of an ending than anything else was (character development wise) in my opinion. The writing was top notch, the action was awesome, this "episode" made me laugh harder and longer than all three games put together! It had a Bruce-Willis-Die-Hard type feel about it (especially if you played as a Male Renegade Shepard). Some of the one liners you get were pure Gold. They even threw in a Joker narrated moment that I swear could have come from Robot Chicken. Some of the romance moments still felt muted and not as invested. I know it means making more cinematics with different skeleton structures, but having Shepard sitting next to his/her love interest without them holding hands while they talk, arm around their shoulder, etc, just felt…distant (but this is something that happens throughout the series and is a tiny gripe). Overall, this DLC shows why I love the series. Being able to interact with all the characters separately and together, hearing their opinions of each other in the same room, fighting with everyone, hanging out with Wrex one last time, it was all perfect.
I hope that whatever game Bioware continues to make based off of the Mass Effect franchise, that they take a huge page from the Citadel DLC. Having the characters interact more, feeling more aware of their surroundings, having light-hearted moments, and fighting as a group (even if you only pick two other people to "take point") are all important moments that this DLC polished.
As both a gamer and as a developer,
if I ever get a chance to meet anyone that works at Bioware,
they shall get the highest of high-fives
as you have my respect and my thanks for all the work you have done.
Life's a game and it's meant to be played,
~Ryann
if I ever get a chance to meet anyone that works at Bioware,
they shall get the highest of high-fives
as you have my respect and my thanks for all the work you have done.
Life's a game and it's meant to be played,
~Ryann
New Anthem Folder Open
Since Anthem is coming out in about half a year, it's close enough to the release date that some big fans might start releasing art for it. So now we have a folder for your Anthem art! Hope to see some submissions soon!
Your lonely admin,
Korbeaux
An Opportunity for Bioware fans
Hello everyone! It's great to be sending out a message to you all directly since usually I just click the accept button on all of your submissions :D.
Today I'm here to let you all know about a fun project being done by Vebr (https://www.deviantart.com/vebr) and hopefully some of you!
The goal is to create a free text-based game as a continuation of Shepard's story in Mass Effect, which on its own is a pretty tall order. However Vebr (https://www.deviantart.com/vebr) and his friend are also Czech, and while his English is almost fluent, it's just shy of perfect. He's sent me a request to see if any of you might be able to willing to help. Deviants who speak Czech would, of course, be great but sin
Mike Sass
Hey Everyone,
One of our members alerted us to the fact that an official Bio-ware artist is releasing an in depth (FIVE AND A HALF HOURS LONG) instructional video for his art. Seeing as we all are big bio-ware fans some of you might want to check it out here https://www.kickstarter.com/projects/1458003927/epic-fantasy-painting-dvd-by-magicblizzardbioware
Keep up the amazing artistic works everyone!
-The Admin Team
The BiowareFanClub asks for help
So it has been almost a year since the last blog entry was posted!
In that time a lot has happened to everyone I'm sure. But I think it's time for the group to be a bit more active and interactive! Let's have some competitions and such!
There's a lot of fun things we can do but a step toward that would be to upgrade the group to a super group which takes 4,796 points. Now this is an awful lot of points but we have 4,346 members! So as far as individual donations it doesn't take much. Even if less than half of everyone donates 5 points we will easily make it.
*If you would like to donate please do so on Korbeaux (https://www.deviantart.com/korbeaux) 's homepage where he ha
Featured in Groups
© 2013 - 2024 BiowareFanClub
Comments13
Join the community to add your comment. Already a deviant? Log In
I actually broke down and bought the Citadel DLC after watching some videos on Youtube. It was the only DLC for ME3 that looked worth it. And it was. My favorite part of the mission was sneaking around the casino. It was well done, funny and cute. And it seemed more in line with Mass Effect, than the rest of ME3.
It was a great series, ME2 sits as one of my favorite games, maybe #1. And ME3 wasn't bad, it was just mediocre. And in comparison to ME1 & ME2, it doesn't look so great. But compared to other games, it's competent.
But, ME3 was incredibly weak. It wasn't the end that bothered me. It just felt so small. The character graphics were frightening at times. The story was weak. All the side characters basically abandon Shepard. The gameplay was over simplified. And this playing off a server, for a single player, is asinine. And this recent DLC, highlighted the problems with the main game, by being so good. I am glad for it, though. I love all the side characters from ME, and it was funny to see them at a party. I even liked the main mission with the clone. I thought it was pretty fun.
But, after the lame DA2 and this butchered ME3, I think we've seen the end of Bioware. We'll see some gasps of life, DA3 will come out and it will be okay (not great) just okay. What we'll get from now on will be shadows of what was, but never be as brilliant as it was before.
ME is over and so is Bioware. What we have left is EA.
It was a great series, ME2 sits as one of my favorite games, maybe #1. And ME3 wasn't bad, it was just mediocre. And in comparison to ME1 & ME2, it doesn't look so great. But compared to other games, it's competent.
But, ME3 was incredibly weak. It wasn't the end that bothered me. It just felt so small. The character graphics were frightening at times. The story was weak. All the side characters basically abandon Shepard. The gameplay was over simplified. And this playing off a server, for a single player, is asinine. And this recent DLC, highlighted the problems with the main game, by being so good. I am glad for it, though. I love all the side characters from ME, and it was funny to see them at a party. I even liked the main mission with the clone. I thought it was pretty fun.
But, after the lame DA2 and this butchered ME3, I think we've seen the end of Bioware. We'll see some gasps of life, DA3 will come out and it will be okay (not great) just okay. What we'll get from now on will be shadows of what was, but never be as brilliant as it was before.
ME is over and so is Bioware. What we have left is EA.